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C++ Game Programming

ITP 380: Video Game Programming
Type
Game Programming
My Role
Developer
Timeline
Jan 2022 - May 2022
Skills
C++, SDL Library
Overview
It is A collection of 2D and 3D games I developed for the course ITP380 at USC over the 2022 Spring semester. Features include character movement, collisions, camera, sound, AI path-finding, sprite animation, UI, etc.

Games in order (in video):
Parkour's Edge
Mario Kart
Star Fox Tunnel
Zelda
Pac-Man
MarioFrogger
My Contribution
Developed all game features given art assets, using a custom C++ engine.

Github repo is private for school, but I can provide the link on request!