My Contribution
As the interaction lead, I oversaw the design, prototyping, and implementation of all hand-based interactions and unique spatial gameplay features. My work on Neon City demonstrates my multidisciplinary background in art, engineering, and user-centric design thinking. I utilized a wide range of tools to effectively communicate ideas and iterate quickly, including Unity C#, Figma for interactive prototypes, and Maya for modeling.
For each interaction concept, I conducted numerous iterations based on weekly user playtesting and feedback sessions with industry professionals at USC. I collaborated closely with the game director to ideate and develop robust interaction concepts through working prototypes and concept visuals. Additionally, I worked with designers and engineers to ensure seamless communication and feature integration. I've included a glimpse of some of my work below, but feel free to take a look at our game design document for more details!
Neon City was recognized as the top game project at USC in 2023, and it was presented to major game industry leaders and university boards across Southern California.